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		<title>BGroupItem</title>
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		<div class="class" name="BGroupItem">
			<h1>BGroupItem</h1>
			<p>继承自<a href="BGraphicItem.html">BGraphicItem</a></p>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right"></td><td><a href="#BGroupItem(BGraphicItem*)">BGroupItem</a>(BGraphicItem* parent = 0);</td></tr>
				<tr><td align="right"></td><td><a href="#BGroupItem(const BString&,BGraphicItem*)">BGroupItem</a>(const BString& title, BGraphicItem* parent = 0);</td></tr>
				<tr><td align="right"></td><td><a href="#BGroupItem(BWidget*,BGraphicItem*)">BGroupItem</a>(BWidget* widget, BGraphicItem* parent = 0);</td></tr>
				<tr><td align="right"></td><td><a href="#BGroupItem(BIcon*,const BString&,BGraphicItem*)">BGroupItem</a>(BIcon* icon, const BString& title = BString(), BGraphicItem* parent = 0);</td></tr>
				<tr><td align="right"></td><td><a href="#~BGroupItem()">~BGroupItem</a>();</td></tr>
				<tr><td align="right">bool </td><td><a href="#setTitleAlign(Align)">setTitleAlign</a>(Align titlAlign);</td></tr>
				<tr><td align="right">Align </td><td><a href="#titleAlign()">titleAlign</a>() const;</td></tr>
				<tr><td align="right">bool </td><td><a href="#setTitleForm(Form)">setTitleForm</a>(Form titleForm);</td></tr>
				<tr><td align="right">Form </td><td><a href="#titleForm()">titleForm</a>() const;</td></tr>
				<tr><td align="right">bool </td><td><a href="#setIconSize(int, int)">setIconSize</a>(int iconWidth, int iconHeight);</td></tr>
				<tr><td align="right">bool </td><td><a href="#setIconSize(const BSize&)">setIconSize</a>(const BSize& iconSize);</td></tr>
				<tr><td align="right">const BSize& </td><td><a href="#iconSize()">iconSize</a>() const;</td></tr>
				<tr><td align="right">bool </td><td><a href="#setIcon(BIcon*)">setIcon</a>(BIcon* icon);</td></tr>
				<tr><td align="right">const BIcon* </td><td><a href="#icon()">icon</a>() const;</td></tr>
				<tr><td align="right">BIcon* </td><td><a href="#icon()">icon</a>();</td></tr>
				<tr><td align="right">bool </td><td><a href="#setTitle(const BString&)">setTitle</a>(const BString& title);</td></tr>
				<tr><td align="right">const BString& </td><td><a href="#title()">title</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setFlat(bool)">setFlat</a>(bool flat);</td></tr>
				<tr><td align="right">bool </td><td><a href="#flat()">flat</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setWired(bool)">setWired</a>(bool wired);</td></tr>
				<tr><td align="right">bool </td><td><a href="#wired()">wired</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setCheckable(bool)">setCheckable</a>(bool checkable);</td></tr>
				<tr><td align="right">bool </td><td><a href="#checkable()">checkable</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setChecked(bool)">setChecked</a>(bool checked);</td></tr>
				<tr><td align="right">bool </td><td><a href="#checked()">checked</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setFoldable(bool)">setFoldable</a>(bool foldable);</td></tr>
				<tr><td align="right">bool </td><td><a href="#foldable()">foldable</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setFolded(bool)">setFolded</a>(bool folded);</td></tr>
				<tr><td align="right">bool </td><td><a href="#folded()">folded</a>() const;</td></tr>
				<tr><td align="right">virtual BSizef </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
				<tr><td align="right">using </td><td><a href="#BObject::query;()">BObject::query;</a></td></tr>
				<tr><td align="right">virtual bool </td><td><a href="#query(const BString&, BValue&)">query</a>(const BString& text, BValue& value) const;</td></tr>
			</table>
			<h2>protected</h2>
			<table id="protected">
				<tr><td align="right">virtual void </td><td><a href="#paint(BPainter&)">paint</a>(BPainter& painter);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#resizeEvent(const BEvent&)">resizeEvent</a>(const BEvent& event);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#mouseEnterEvent(const BMouseEvent&)">mouseEnterEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#mouseLeaveEvent(const BMouseEvent&)">mouseLeaveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#mousePressEvent(const BMouseEvent&)">mousePressEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#mouseReleaseEvent(const BMouseEvent&)">mouseReleaseEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#mouseMoveEvent(const BMouseEvent&)">mouseMoveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#mouseClickEvent(const BMouseEvent&)">mouseClickEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
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			<div id="desc">
				<h2>详细介绍：</h2>
			</div>
			<h2 id="docs">成员文档：</h2>
			<div id="BGroupItem(BGraphicItem*)">
				<h3>BGroupItem(BGraphicItem* parent = 0);</h3>
			</div>
			<div id="BGroupItem(const BString&,BGraphicItem*)">
				<h3>BGroupItem(const BString&amp; title, BGraphicItem* parent = 0);</h3>
			</div>
			<div id="BGroupItem(BWidget*,BGraphicItem*)">
				<h3>BGroupItem(BWidget* widget, BGraphicItem* parent = 0);</h3>
			</div>
			<div id="BGroupItem(BIcon*,const BString&,BGraphicItem*)">
				<h3>BGroupItem(BIcon* icon, const BString&amp; title = BString(), BGraphicItem* parent = 0);</h3>
			</div>
			<div id="~BGroupItem()">
				<h3>~BGroupItem();</h3>
			</div>
			<div id="setTitleAlign(Align)">
				<h3>bool setTitleAlign(Align titlAlign);</h3>
			</div>
			<div id="titleAlign()">
				<h3>Align titleAlign() const;</h3>
			</div>
			<div id="setTitleForm(Form)">
				<h3>bool setTitleForm(Form titleForm);</h3>
			</div>
			<div id="titleForm()">
				<h3>Form titleForm() const;</h3>
			</div>
			<div id="setIconSize(int, int)">
				<h3>bool setIconSize(int iconWidth, int iconHeight);</h3>
			</div>
			<div id="setIconSize(const BSize&)">
				<h3>bool setIconSize(const BSize&amp; iconSize);</h3>
			</div>
			<div id="iconSize()">
				<h3>const BSize&amp; iconSize() const;</h3>
			</div>
			<div id="setIcon(BIcon*)">
				<h3>bool setIcon(BIcon* icon);</h3>
			</div>
			<div id="icon()">
				<h3>const BIcon* icon() const;</h3>
			</div>
			<div id="icon()">
				<h3>BIcon* icon();</h3>
			</div>
			<div id="setTitle(const BString&)">
				<h3>bool setTitle(const BString&amp; title);</h3>
			</div>
			<div id="title()">
				<h3>const BString&amp; title() const;</h3>
			</div>
			<div id="setFlat(bool)">
				<h3>void setFlat(bool flat);</h3>
			</div>
			<div id="flat()">
				<h3>bool flat() const;</h3>
			</div>
			<div id="setWired(bool)">
				<h3>void setWired(bool wired);</h3>
			</div>
			<div id="wired()">
				<h3>bool wired() const;</h3>
			</div>
			<div id="setCheckable(bool)">
				<h3>void setCheckable(bool checkable);</h3>
			</div>
			<div id="checkable()">
				<h3>bool checkable() const;</h3>
			</div>
			<div id="setChecked(bool)">
				<h3>void setChecked(bool checked);</h3>
			</div>
			<div id="checked()">
				<h3>bool checked() const;</h3>
			</div>
			<div id="setFoldable(bool)">
				<h3>void setFoldable(bool foldable);</h3>
			</div>
			<div id="foldable()">
				<h3>bool foldable() const;</h3>
			</div>
			<div id="setFolded(bool)">
				<h3>void setFolded(bool folded);</h3>
			</div>
			<div id="folded()">
				<h3>bool folded() const;</h3>
			</div>
			<div id="sizeHint()">
				<h3>virtual BSizef sizeHint() const;</h3>
			</div>
			<div id="BObject::query;()">
				<h3>using BObject::query;</h3>
			</div>
			<div id="query(const BString&, BValue&)">
				<h3>virtual bool query(const BString&amp; text, BValue&amp; value) const;</h3>
			</div>
			<div id="paint(BPainter&)">
				<h3>virtual void paint(BPainter&amp; painter);</h3>
			</div>
			<div id="resizeEvent(const BEvent&)">
				<h3>virtual void resizeEvent(const BEvent&amp; event);</h3>
			</div>
			<div id="styleEvent(const BEvent&)">
				<h3>virtual void styleEvent(const BEvent&amp; event);</h3>
			</div>
			<div id="freshEvent(const BEvent&)">
				<h3>virtual void freshEvent(const BEvent&amp; event);</h3>
			</div>
			<div id="mouseEnterEvent(const BMouseEvent&)">
				<h3>virtual void mouseEnterEvent(const BMouseEvent&amp; mouseEvent);</h3>
			</div>
			<div id="mouseLeaveEvent(const BMouseEvent&)">
				<h3>virtual void mouseLeaveEvent(const BMouseEvent&amp; mouseEvent);</h3>
			</div>
			<div id="mousePressEvent(const BMouseEvent&)">
				<h3>virtual void mousePressEvent(const BMouseEvent&amp; mouseEvent);</h3>
			</div>
			<div id="mouseReleaseEvent(const BMouseEvent&)">
				<h3>virtual void mouseReleaseEvent(const BMouseEvent&amp; mouseEvent);</h3>
			</div>
			<div id="mouseMoveEvent(const BMouseEvent&)">
				<h3>virtual void mouseMoveEvent(const BMouseEvent&amp; mouseEvent);</h3>
			</div>
			<div id="mouseClickEvent(const BMouseEvent&)">
				<h3>virtual void mouseClickEvent(const BMouseEvent&amp; mouseEvent);</h3>
			</div>
		</div>
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